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Old Sep 22, 2010, 06:05 PM // 18:05   #1
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Default How does stacking/non-stacking work?

Let's take this very clear example: I had 506 health on my character and decided to replace a rune of vitae with a rune of major vigour. After my calculations, this would leave me with 537, but it did not. I was left with 496, since I replaced the +10 from the rune of vitae.

Why did the rune of major vigor not increase my health? I know it's non-stacking, but to my understanding, it would not have stacked if there was another bonus of the same kind on the same item.

Note that I have another rune of major vigor on another piece of armor that did increase my total health, but the second did not.

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Originally Posted by Wiki
Only the most powerful rune on the character is considered for each attribute ??? the bonuses do not stack, but the health penalties do.
Which makes sense, but why then, do two +1(Non-stacking) Fire Magic, on different armor pieces add up to 2 attribute points?

Thanks for clarification.

Last edited by dumimare; Sep 22, 2010 at 06:36 PM // 18:36..
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Old Sep 22, 2010, 06:18 PM // 18:18   #2
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Originally Posted by dumimare View Post
Which makes sense, but why then, do two +1(Non-stacking) Fire Magic, on different armor pieces add up to 2 attribute points?
They don't. I suspect you're thinking about the inherent +1 of a headpiece and a +1 given by a rune. So, if you have 1,2, or 5 +1 Fire Magic runes, you'll have a +1 (stacking) on your headpiece and +1 (non-stacking) from the runes. You'll often see this written as: Fire Magic 10+1+1.
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Old Sep 22, 2010, 06:30 PM // 18:30   #3
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You're right. And now it all makes sense. Thanks!
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Old Sep 22, 2010, 06:37 PM // 18:37   #4
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Originally Posted by dumimare View Post
Let's take this very clear example: I had 506 health on my character and decided to replace a rune of vitae with a rune of major vigour. After my calculations, this would leave me with 537, but it did not. I was left with 496, since I replace the +10 from the rune of vitae.

Why did the rune of major vigor increase my health? I know it's non-stacking, but to my understanding, it would not have stacked if there was another bonus of the same kind on the same item.

Note that I have another rune of major vigor on another piece of armor that did increase my total health, but the second did not.



Which makes sense, but why then, do two +1(Non-stacking) Fire Magic, on different armor pieces add up to 2 attribute points?

Thanks for clarification.
Runes of the same name, with the exception of attunement and vitae, do not stack with each other. You said you already had a major vigor, which adds +41 health, non stacking. And then you tried adding a minor vigor to replace a vitae rune. Since you applied 2 runes of the same name (vigor), the larger rune cancels out the smaller one (you get the +41 and not the +30). Since you replaced a vitae to do this, you lost the +10 health from the vitae that you replaced. The non-stacking clause applies to ALL of the armor you're currently wearing; you can't have more than one rune and one insignia on any piece of armor. So, if you wear a major vigor rune on one piece of armor, and then equip another piece that has a different vigor rune, the larger one will cancel the smaller one.

aodhan already explained the +1+1 thing, so I'll leave it at that.
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Old Sep 22, 2010, 08:44 PM // 20:44   #5
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Also, you should be aware that while bonuses of runes don't stack, the health losses will.

For example, if you use 2 superior fire runes you only get +3 fire (because the bonuses don't stack), but you will get -150hp (because the health losses do stack).
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